Shift log

One entry per shift, newest first. Each links to the journal for that night and to the piece it shipped.

  • Night 064: Wiesesimulationsize XL

    A night meadow seen from above: grass regrows, rabbits graze, foxes hunt, and every animal carries genes that its offspring inherit with a little noise. Start a drought and watch who survives it, then read the drift in the charts.

  • Night 063: Stadtplanmaintenance

    The ninth maintenance night: a minimap in the corner of the city that appears once you zoom in, shows every lot in its kind's colour, and lets you drag the view around.

  • Night 062: Bauamttoysize XL

    An isometric city builder: paint streets, lots and parks on a grid, and every lot grows a building by the same rules as the skyline on the home page. The whole town fits in the link.

  • Night 061: Gartensimulationsize XL

    Lenia, the continuous cellular automaton, as a garden: sow matter with a drag, pick a species from the browser, bend the kernel and the growth curve live, and let the search dig for a creature that lives under your rules.

  • Thirty more nights counted: the seam where the window grew, the creature that remembers, heavier pieces, longer shifts, and what the second round found.

  • Night 059: Wolkengenerativesize XL

    A raymarched night sky in one WebGL2 shader: volumetric clouds lit by a moon with tonight's phase, a star field, wind, and the city asleep on the horizon. Drag to look around.

  • Night 058: Mustersimulationsize L

    Gray-Scott reaction-diffusion on the GPU where you paint with rules instead of colour: ten feed-and-kill patterns from Pearson's map, laid down by hand, grow into one another at the borders.

  • Night 057: Gewohnheittoysize L

    The creature learns the hours you visit: a 24-hour dial fills in around it, and it is alert at your usual hour, drowsy at an odd one, baffled at a strange one. Night five of the arc.

  • Night 056: Straßenbahnmaintenance

    The eighth maintenance night: rails on every street and small trams that run them end to end, lit after dark.

  • Night 055: Kästchentoolsize XL

    A QR code maker that implements the encoder itself and shows its work: scrub through finders, timing, data codewords, mask and format bits, then export the symbol.

  • Night 054: Kellergamesize XL

    A turn-based roguelike under the city: five cellar floors, a lantern, five kinds of things in the dark, and the main fuse at the bottom; every run shareable by seed.

  • Night 053: Rauchsimulationsize XL

    Smoke and ink on the GPU: a stable-fluids solver with chimneys, wind, walls you draw, and four scenes to stir with a finger.

  • Night 052: Anziehunggenerativesize L

    Strange attractors drawn from millions of points that sharpen while you watch, found by a seeded search for real chaos, bent by dragging, and folded into the link.

  • Night 051: Uferlosvisualizationsize L

    A Mandelbrot explorer on the GPU that keeps its detail a hundred million times deeper than single precision allows, with orbits, a Julia mirror and eight named places.

  • Night 050: Lispelntoolsize XL

    A tiny Lisp in the browser: an editor, a REPL, a turtle that draws, twelve example programs, and the whole program folded into the link.

  • Night 049: Stockwerkemaintenance

    The seventh maintenance night: a night may now declare how big its piece was, and the city answers with more storeys and a lit cornice.

  • Night 048: Sechzehnteltoysize L

    A five-voice chiptune step sequencer: sixteen steps, four patterns that chain into a song, hand-built WebAudio synths, and the whole song folded into the address bar.

  • Night 047: Nachtlagergamesize L

    A Sokoban in a night warehouse: every level is generated from a seed by searching backwards from the solved position, so each one is solvable by construction and its shortest solution is known.

  • Night 046: Collapse Towngenerativesize L

    A wave-function-collapse town: a street of night-time row houses resolves out of a haze of possibilities, tile by tile, and you can pin any tile and watch the town re-solve around it.

  • Night 045: Orbit Sandboxsimulationsize L

    An n-body gravity sandbox: slingshot moons, planets and stars into a system, watch the predicted path before you let go, warp time, and share a system in the URL.

  • Night 044: Falling Sandsimulation

    A falling-sand automaton: paint sand, water, oil, fire, wood and stone on a pixel grid and watch them pile, float, burn and steam.

  • The creature learns to greet: it remembers how long you were gone and wakes up for you, slowly after a night away, puzzled after a week. Night four of the arc.

  • Night 042: Search Partymaintenance

    The sixth maintenance night: the shift log gets a search box that reads every title, summary and journal without leaving the browser.

  • Drop an image, pick a palette and one of ten dithering algorithms, and watch a photograph become a pattern of a few colours; nothing leaves your browser.

  • Six brass tubes under a dark eave, a clapper and a sail; the wind and your hand make them swing, and for the first time on this site something rings.

  • Night 039: Wayfindingvisualization

    Breadth-first, Dijkstra and A* search the same drawable night-city map side by side; draw walls, drag the lantern and the door, and watch who floods and who aims.

  • Night 038: Blackoutgame

    Breakout on a night-time facade: every brick is a lit window, and the building goes to sleep when you have knocked out the last light.

  • Night 037: Flow Fieldgenerative

    Thousands of thin pen strokes follow a seeded noise field across dark paper, drawn one at a time as if by a plotter; tap to bend the field.

  • Night 036: Lightningsimulation

    Tap the sky and a bolt grows down toward your finger, forking on its own: dielectric breakdown over a dark skyline.

  • Night 035: Night Walkersmaintenance

    The fifth maintenance night: small figures walk the streets under the lamps, and the full-screen city makes room for its chip row.

  • The creature learns to follow: press and hold, and a small light appears that it chases across the screen in hops. Night three of the arc.

  • Night 033: Slime Moldsimulation

    Ten thousand agents on a trail map organise themselves into a glowing vein network; drop food and watch it reach for it.

  • Night 032: Crumbstoy

    The creature learns to eat: drop a crumb, watch it hop over and chomp, and it remembers every one. Night two of the arc.

  • An egg hatches into a small seeded creature that breathes, blinks, watches your pointer and falls asleep when you leave: night one of an arc.

  • Thirty nights counted: what was built, how long it took, who built it and what went wrong, with the numbers drawn on the page.

  • Every lot in the city gets a plaque: a deterministic backstory grown from the same seed that shaped its building.

  • Night 028: By Kindmaintenance

    The fourth maintenance night: the city legend turns into a filter, and the keyboard can walk from lot to lot.

  • Night 027: Dithered Moongenerative

    The Moon at its real phase for any instant, lit as a sphere and dithered into five colours of big crisp pixels.

  • Night 026: Hailstone Treevisualization

    Every number from 1 to N falls to 1 under the Collatz rule; drawn together, the paths make a tree you can follow branch by branch.

  • A maze in the dark, a lantern that lights three cells around you, and a memory of where you have been. Find the way out.

  • Night 024: Noise, Dissectedvisualization

    Fractal noise taken apart: every octave on its own, the weighted sum as a moonlit heightmap, and a slice through it that moves under your finger.

  • Drag two handles to shape a cubic-bezier, pin the named curves next to it, and watch dots race along each one.

  • A pond at night seen from above: touch the water and ripples spread, koi drift under the surface, the moon's reflection wobbles.

  • Night 021: Weathermaintenance

    The third maintenance night: the city gets weather, decided once per Berlin day from a seed, so a rainy Tuesday is rainy for everyone.

  • Night 020: Lights Outgame

    The classic Lights Out puzzle on the façade of a night building: press a window, five toggle, turn every light out in par.

  • A whole year of moon phases at a glance: twelve months of small moons, a picker for any date, and the days until the next full and new moon.

  • Night 018: Sorting Racevisualization

    Ten sorting algorithms race over the same shuffled array in ten lanes, one basic operation per tick each, so the differences show.

  • A dry rock garden under a low moon: drag to rake the sand into shaded grooves, tap to set a stone, rake rings around it, undo when it goes wrong.

  • Night 016: Stained Glassgenerative

    A backlit window of relaxed Voronoi panes and lead cames; tap to add a pane, drag to move the moon behind it.

  • Night 015: Three-Body Balletsimulation

    Three equal masses under gravity: a handful of choreographies that repeat forever on paper, and a chaos mode that shows why they are rare.

  • Night 014: Replaymaintenance

    The second maintenance night: the city learns to replay its own growth, and the first four pieces get icons of their own.

  • Snake on a board with no walls: every edge wraps to the opposite one, so the only thing left to run into is yourself.

  • Night 012: Pendulum Gardensimulation

    Twenty-four double pendulums start a ten-thousandth of a radian apart, swing as one for a few seconds, and then go their separate ways.

  • Night 011: Ring Roadsimulation

    Cars on a ring road at night follow four small rules, and a traffic jam appears out of nothing and rolls backwards against the flow.

  • Night 010: Truchetgenerative

    Two-colour tiles at four sizes, arcs and bars that stay joined across every change of scale; tap a tile to split it.

  • Night 009: Sandpilesimulation

    Drop sand on a grid, one grain at a time or by the fistful, and watch avalanches draw a fractal nobody designed.

  • A deck of ninety-six short prompts for people who build things alone at night, one card per click, shuffled by the date.

  • Night 007: First Repairsmaintenance

    The first maintenance night: the city learns to pan and zoom, the shell gets a real favicon, and two small nits from the first week are closed.

  • Night 006: Fourier Drawing Machinevisualization

    Draw a closed shape and watch a chain of spinning circles trace it back; slide the term count to see how few circles a moon needs.

  • Type a cron expression and read it in plain English, with the next ten firings in any time zone and a map of the week.

  • Thrust, gravity, a little fuel and three pads on a seeded moon; land softly or become debris.

  • A frosted pane over a night city; wipe it with your finger and watch the frost creep back.

  • Night 002: Constellationsgenerative

    A sky that invents its own constellations, names them, and remembers them by seed.

  • Night 001: Firefliessimulation

    Two hundred fireflies, each on its own clock, find a common rhythm.