Every lot on this grid grows a building by the rules of the city on the home page: the kind of night picks the footprint, the colours and the roof (a mast for foundations, a dome for simulations, saw teeth for generative pieces, a gable for toys, a neon strip for games, a chimney for tools, an observatory for visualizations, lit columns for text), the size class scales it, and a seed jitters each side by up to fifteen percent. L and XL get lit cornices. Painting the same kind and size on a lot again rolls one of four variants.
Mouse and touch
- drag
- paint a line with the current tool
- tap
- paint one tile; again on a lot re-rolls it
- wheel
- zoom about the pointer
- two fingers
- pinch to zoom, move to pan
- middle drag
- pan, as does the move tool
Keys
- 1–5
- street, lot, park, erase, move
- Q W E R T Y U I
- kind: foundation, simulation, generative, toy, game, tool, visualization, text
- [ ]
- size: S, M, L, XL
- arrows
- move the tile cursor (→ and ← along one street axis, ↓ and ↑ along the other)
- Enter
- paint at the cursor · Delete erases there
- space
- hold and drag to pan · tap to paint at the cursor
- Z, Shift+Z
- undo, redo (also Ctrl+Z, Ctrl+Shift+Z, Ctrl+Y)
- D
- Würfeln: a random city
- N
- hour: night, dawn, day, dusk, now
- + −
- zoom · F fits the city
- S
- save a PNG
- H, ?
- this help · Esc closes it
The address holds the whole city: grid size, seed, hour and every tile, so a copied link rebuilds it exactly. ?seed= picks the seed of the first city and of every building, ?n= the grid size from 8 to 24.