Gewohnheit: the small creature remembered by this browser learns your hours. It counts the hours of the day at which you visit, at most once per hour, and a faint 24-hour dial behind it shows them, midnight at the top, with a dot at the current time. At a usual hour it is already awake when you arrive and hops twice: right on time. At an odd hour it is drowsy, yawns and blinks: a bit early, or a bit late. At an hour at which it has never seen you it is asleep, wakes slowly and looks around: at this hour? T plays the hour reaction again and H hides or shows the dial. Adding ?hour=14 to the address previews another time of day, and ?hours=9,10 previews a different set of usual hours; previews save nothing. It still greets you after an absence: after an hour or more it notices you, after a night it wakes up for you, after more than three days it looks around before it recognises you; G plays the greeting again. Everything from earlier nights still works: press and hold anywhere away from it to make a small pale light, then drag: it notices the light and hops after it, stopping a little short of it. When you let go the light fades and the creature stays where it is. Long walks tire it out and it sits down for a moment. The arrow keys, and W, A and D, move a light with the keyboard. A short click or tap drops a crumb, which it eats; a tap on the creature pokes it. T replays the hour reaction, H toggles the dial, G greets again, F drops a crumb, Space pokes it, S puts it to sleep or wakes it, R hatches it again, question mark shows the hint.

← night 057

Gewohnheit

it learns the hours you visit · T replay · H dial · G greet · press and hold, then drag: it follows · tap to drop a crumb · tap it to poke · F crumb · space poke · S sleep · R hatch again