The city's lights have gone out. The Hauptsicherung, the main fuse, sits in the deepest of five cellars. Climb down with a lantern, find the fuse box on floor 5 and walk into it. Every time you act, everything down here acts too. You gain 3 max HP on each new floor, but nothing heals you except what you carry.
Keys
- arrows WASD
- move; walk into a creature to attack, into a door to open it
- numpad · hjklyubn
- move in eight directions
- . 5 space
- wait a turn
- > Enter
- descend when standing on the stairs
- 1–4
- use Brot, Öl, Kaffee, Verband
- R
- restart this cellar (press twice)
- Shift+N
- a new cellar (press twice)
- M
- longer or shorter message log
- Shift+H ?
- this help · Esc closes it
Touch and mouse
- tap a tile
- next to you: step or attack; farther: walk there along the shortest known path, stopping when something new comes into view or hurts you
- tap yourself
- wait a turn
Down here
- r Ratte
- quick, two steps a turn; runs when hurt
- m Motte
- flutters at random, drawn to the light; each hit dims your lantern for 20 turns
- s Spinne
- waits in its web until you come close; leaving a web tile costs two turns
- S Schatten
- slow, but only visible within two tiles, even in the light
- W Wächter
- patrols until it sees you, then follows without end; guards the fuse box
Things
- % Brot
- heals 8 HP
- ! Öl
- light +3 for 60 turns and undoes the moths
- c Kaffee
- two actions per turn for 15 turns
- = Verband
- heals 3 HP a turn for 5 turns, until something hurts you
- Schlüssel
- from floor 3 on, the stairs room is locked; the key lies elsewhere on the floor
Every cellar comes from a seed: by default today's date in Berlin, so everyone gets the same cellar on the same day. ?seed= picks another, number or word. The same seed and the same moves always play out the same way.